Monday, September 21, 2009

My Current Yu Gi Oh! deck.

Level 1-4's:
Goblin Attack Force- 1 copy
Warrior / Effect / 2300 / 0 / Earth / 4
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of you next turn, except with a card effect.
My comments: Useful when dealing with high-defense monsters, and generally useful when there's no equip cards to be found in my hand.

Gemini Elf- 3 copies
Spellcaster / Normal / 1900 / 900 / Earth / 4
Elf twins that alternate their attacks.
My comments: Why do I have three copies? Well, it IS the highest ATK Normal monster in my arsenal right now. A reward for beating one of the first characters in the game umpteen billion times.

Gigantic Cephalotus- 1 copy
Plant / Effect / 1850 / 700 / Earth / 4
This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard.
My comments: Only in my deck because of the attack. Isn't that obvious? In a beatdown deck, sacrifices must be made, I guess. But would go well against a plant-type user, since the effect.

X-Head Cannon- 1 copy
Machine / Normal / 1800 / 1500 / Light / 4
A monster with a mighty cannon barrel. It is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
My comments: Filler cards. You'll see precious little in my deck, even this early in the game. Rest assured, each fills a purpose. This one's is ATK mongering.

X-Saber Anapelera- 1 copy
Warrior / Normal / 1800 / 1100 / Earth / 4
A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her assaults are merciless, and strike fear in the hearts of her enemies.
My comments: Ah, my beloved X-Sabers, how you serve me well in the case that I have no alternatives. Besides being a supplement to Galahad on occasion, he boasts a decent attack as well.

Ancient Gear Knight- 1 copy
Machine / Gemini / 1800 / 500 / Earth / 4
This card is treated as a Normal Monster while in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: 1. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
My comments: ATK, ATK, ATK! But seriously, this one is more. Very useful, though I haven't seen excessive use of it just yet. But then again, I've only played 60 something matches, mostly against the same person with the same deck.

Dark Valkyria- 1 copy
Fairy / Gemini / 1800 / 1050 / Dark / 4
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: 1. One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field.
My comments: One of the best cards in my collection when I use its effect. This and Granmarg are my true babies in the monster side of things.

Fossil Tusker- 1 copy
Rock / Effect / 1800 / 0 / Earth / 4
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.
Ah, now if Dark Valkyria were the most useful, Fossil Tusker is the most used. A great icer for the duel dialogue. In dual dialogue with an pierce and/or ATK increase card, this thing can do so serious damage to the enemy.

X-Saber Galahad- 1 copy
Warrior / Effect / 1800 / 800 / Earth / 4
When this card attacks an opponent's monster, it gains 300 ATK during the Damage Step. When this card is attacked by an opponent's monster, it loses 500 ATK during the Damage Step. When this card is chosen as the target of the attack, Tribute any other "Saber" monster to negate the attack.
My comments: Lengthy card text, dicey maneuver. I try to avoid using this one unless I'm desperate. It's main function is the initial nixing of high DEF monsters, if it isn't obvious, and then I try to tribute him as quick as I can if possible. If not, well, it's probably only a few hundred Life Points we're talking about here.

Psychic Commander- 1 copy
Psychic / Tuner / 1400 / 800 / Earth / 3
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max, 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
My comments: The less used of the Tuner Duo for Synchro's. His usefulness is unparalleled when dealing with 1800 ATK and lower monsters. They go in for the kill ignorantly, and BOOM. Damage reflected right back.

Krebons- 1 copy
Psychic / Tuner / 1200 / 400 / Dark / 2
When this card is selected as an attack target, you can pay 800 Life Points to negate the attack.
My comments: Double the useful, double the fun. I try to avoid using him excessively as this could obviously lose me the match. But if the loss is greater without, I generally do use him.

Mecha Bunny- 3 copies
Machine / Effect / 800 / 100 / Earth / 2
When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you Special Summon 1 "Mecha Bunny" from you Deck in face-down Defense Position.
My comments: Why would I have such a weak card in my arsenal? Look at the text, birdbrain. It's a useful stall tactic when the monster cards aren't forthcoming, and most decks in the game have never even heard the phrase "pierce card" uttered aloud.

Level 5-6's (Single tribute)
Summoned Skull - 2 copies
Fiend / Normal / 2500 / 1200 / Dark / 6
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
My comments: Brute force. All he's good for.

Amphibian Beast - 1 copy
Fish / Normal / 2400 / 2000 / Water / 6
On land or in the sea, the speed of this monster is untouchable.
My comments: Again with the brute force thing.

Granmarg the Rock Monarch- 1 copy
Rock / Effect / 2400 / 1000 / Earth / 6
When this card is Tribute Summoned, destroy 1 face-down card on the field.
My comments: Any foe's swan song to getting in a good word that turn. Good luck getting around his effect!

Jinzo - 1 copy
Machine / Effect / 2400 / 1500 / Dark / 6
Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
My comments: Jinzo + Granmarg = lovers forever. Get these two on the field together and they're literally kissing cousins.

Level 7+'s (double tribute)
Blue Eyes White Dragon - 1 copy / 8
Dragon / Normal / 3000 / 2500 / Light
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
My comments: And now, it's time for double encardre theater! Brute force! Wait, there was nothing double about that.

Cosmo Queen - 1 copy
Spellcaster / Normal / 2900 / 2450 / Dark / 8
Queen of the galaxies and mistress of the stars.
My comments: How can you be queen of the galaxies and be weaker than BEWD? I still don't get it.

Synchro cards (require tuner + exact level tribute)

Gaia Knight, the Force of Earth - 1 copy
Warrior / Synchro / Normal / 2600 / 800 / Earth / 6
1 Tuner + 1 or more non-Tuner monsters
My comments: Thank you, game devo and card makers! This card is most useful and to my approval!- Brian, as of 2009

Magical Android- 1 copy
Psychic / Synchro / Effect / 2400 / 1700 / 5
1 Tuner + 1 or more non-Tuner monsters During the End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
My comments: Haven't used it much yet.

Psychic Lifetrancer- 1 copy
Psychic / Synchro / Effect / 2400 / 2000 / 7
1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.
My comments: Same as the last.

Spell cards
Axe of Despair- 2 copies
Spell / Equip
Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your deck.
My comments: It's a bird, it's a plane, no; it's Super Goblin Attack Force! Or whatever card I choose to equip it to. Hell, it's even been equipped to Mecha Bunny before (for very valid reasons, I assure you). Get two of these in the same hand and you've got an opponent meltdown (not to mention a very sure way to pierce a defense position monster without it biting back, when coupled with a pierce card).

Big Bang Shot- 2 copies
Spell / Equip
The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.
My comments: A very useful card. Double encardre theater, part deux! This time, it's no joke. This card has two purposes: 1. Pierce; 2. Supplement.

Fairy Meteor Crush- 2 copies
Spell / Equip
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
My comments: Holy crap. It's another pierce card, Batman! No surprises here, it does what it does.

Fissure- 1 copy
Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
My comments: While this card may be useless 90% of the time I have my pierce cards out with equips in play, it's still nice to have in the case that the ATK wasn't high enough.

Mystical Space Typhoon- 1 copy
Spell / Quick-Play
Destroy 1 Spell or Trap Card on the field.
My comments: Blah, blah. Destroy spell/trap cards. They're all the same to me when it comes to this, just some more beneficial than others. It all goes to hell anyway if you don't have a decent monster set to work with.

Shield Crush- 1 copy
Spell
Select 1 Defense Position monster on the field and destroy it.
My comments: Another destroy card. One of my faves, though, as it were.

Tribute to The Doomed- 1 copy
Spell
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
My comments: And... SURPRISE! A specially summoned special summon card! You never know when it might come in handy.

Twister
Spell / Quick-Play
Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.
My comments: Only for use in a last act of desperation. Okay, that's a fallacy. I don't put any cards in my deck like that. But seriously, if I have other options, I use them first.

Trap cards
Destruction Jammer- 1 copy
Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
My comments: Haven't used it much. Sure it'll come in real handy some day.

Dust Tornado- 2 copies
Trap
Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
My comments: The additional effect is rather pointless when versus most decks.

Radiant Mirror Force- 1 copy
Trap
Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.
My comments: I always come prepared to a battle.

Raigeki Break- 1 copy
Trap
Discard 1 card from your hand. Destroy 1 card on the field.
My comments: What was that? It's just NOT Raigeki? I agree. But it's not useless, either.

Security Orb- 1 copy
Trap'
Activate only when your opponent's monster declares an attack. Change the Battle Position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
My comments: Actually more useful than the card text makes it sound. When all you've got is one monster card on the field, and nothing else but this, that's when this card really does its thing.

Friday, August 14, 2009

The Mysteries of My Life.

Ugh... I've got this feeling inside and I don't know how to describe it... it isn't agony, and yet it's still painful. It isn't sadness, yet I do somehow feel sad. It's... a mystery feeling, really. It's impossible to describe. Whenever I close my eyes, I don't remember the world around me as it is; everything becomes out-of-proportion until I open it again. I look to myself as a tiny part, while everything around me is large and insurmountable. Is this security (or rather, the lack thereof) of my inner person? And then there's the matter of never being able to do what I need to. It isn't lack of motivation per se, since even when I AM motivated, it's very difficult for me to do things at times. I have no clue whatsoever as to what the problem is. I don't even know where to begin looking anymore. I'm clearly in self-conflict, yet I have no idea how to make the situation any better, or even if it can be. I'm not sure what to make out of all of this, and I'd love it if I could find some way to get rid of these problems so I can just live a decent, productive life where I don't have to worry about any of my issues getting in the way of life.

Thursday, July 30, 2009

Eureka!

I've finally figured out why most of the people I talk to are so immature and act so blind and dumb. They're kids. They haven't been out on their own yet, willing to try to get ahead. They don't know what the real world's like yet: they've been handed everything on a sliver platter. But then again, do I even really know what it's like to pay bills myself? I've never written a REAL check in my life- I'm living off of government money based on my disability. I wish I could say no to it, but without it, I'd have nothing. So the alternative is worse. I want to go find a job, and it's not that I'm afraid, but it seems a vicious cycle- to get to work- even to ride the bus, I need money that I don't have. I want to volunteer to get my feet wet and used to working, and an excellent place to start where I would actually know how to do something would be habitat for humanity. It would give me a sense of pride and being, but my friend is being an ass saying, "I don't have the money to drive you there." He's an old ass of a man, barely gets out of his house ever, except when I or my mother need him, and gripes about everything. I've been convinced of myself that I couldn't work a job, or even volunteer, and now that I'm finally weaning myself off of that, the only person that can actually take me where I need to go won't. Shame, really, that he has to be such a hardass. He lives in an apartment that he pays $815 a month for, overly excessive in this region of the United States, where most apartments (of fair size) can be gotten for $450-$600 a month, and yet he refuses to give up his stupidity. He has diabetes, yet he drinks 3-5 Red Bulls a day. I wish I could convince him his lifestyle is stupid and that not caring about what's going on is a horrible character flaw, but he doesn't care enough to even try anymore. I realize he's 68 years old, but that doesn't give him the right to bitch about everything (which he does at almost every opportunity). I'm sick and tired of being sick and tired of him, but I don't know what to do; he's the only one that was ever willing to give me money when I needed it. My mother stupidly relies on him too, but yet she complains when all he does is bitch. I wish I could get rid of him, but I also don't want to lose the monetary support. It's truly sad; the only reason I stick around him the occasional chance at getting his money. At least I'm willing to admit I have an addiction to him; he's not even willing to admit that it would be near impossible for him to find another friend with his attitude.